Skip to content
Hatch Vault

Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged Generations Between Music Fans

Marking 20 years after Guitar Hero first launched across the Atlantic, offering everyday gamers the opportunity to become a rock star. Not literally, though you'd be hard-pressed convincing someone who has mastered the epic lengthy guitar solo in front of a packed living-room audience.

Developed by Harmonix, the game provided users with a guitar-shaped controller to follow coloured notes scrolling down the display in time with the music. Every sequence corresponded to particular chords, producing the sensation of a genuine live show.

The studio previously tried its hand in the music genre prior to teaming up with RedOctane, which was purchased by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar franchise that had a significant impact for many musicians included, showcasing classic groups to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the early budgetary hurdles in securing the recordings – despite the fact initial releases mostly used rerecorded tracks.

“We reproduced all the music since the cost was so high,” he says. “Despite having the necessary permissions alone, it proved nearly impossible. We failed to secure bands like legendary groups – the publisher had virtually no money, and our team was pretty convinced the project would flop. However, when the game took off, and record sales and radio play increased, all artists desired to be in.”

He adds: “One of the amazing things was how many mothers and fathers reached out and thanked us for exposing their children to the songs they loved. It evolved into a multigenerational phenomenon.”

Timeless Music Finds a New Audience

Irish group one featured act had their track on the 2008 game Guitar Hero World Tour. Lead musician the artist remembers the way the game brought older hits to the forefront: “The game offered a larger, new demographic. Generally this had been considered music that was past it, but then once it got included in the game and teenagers were finding it, suddenly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ label. It gave our catalog a new life.”

At that time, the Answer’s debut album was still unreleased stateside, so Guitar Hero served as a primary platform for exposure for the group as they went on a North American tour supporting AC/DC. “The roadies were playing the song during travel, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Titles Enduring Influence

Rock’s heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated game editions centered around their music collections and associated lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the band greater revenue compared to their studio albums. It moved more than 500,000 units upon release, and demand for their songs rose significantly during an era when the music business faced decline.

Guitar Hero still motivates nimble-fingered dedication within the community. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – an infamously tough power-metal song made popular by the game – on Clone Hero, a freeware game with almost identical mechanics but an array of customisation options. This track is difficult enough on expert mode, let alone performed at double speed while hitting a single one of the thousands of cues. They claimed requiring months of practice of practice.

“The game offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to use actual weapons and enlist,” says musician Herman Li.

DragonForce previously wrapped up a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it turned them into a household name. “I remember our distributors informing us that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed just before the headliners at the event.”

In fact, DragonForce’s exposure via the game proved so vast that it threatened to eclipsing everything else the band has done. Recently, the track was used in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “If you only listen to a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we’ve been part in fans' experiences”.

The Lasting Impact of a Plastic Guitar

The best marketing, be it for cars, apparel or games, extends beyond than selling something – it inspires a longing. Was the game able to harness this? “Precisely what our team aiming to achieve,” he confirms. “That thrill of being a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to make music, and they wanted to leverage innovation to enable everyone to participate”.

Most of Guitar Hero games were released over a mere half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, complete with a turntable controller, and Band Hero. After that, corporate focus on peripherals waned, aside from a brief comeback several years later.

Titles like Clone Hero and Fortnite Festival have maintained the community active, with expectations of something from the original publisher on the way. Recently formed developers has begun production on its debut music game. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry following the classic?

“We thought such titles could be like Madden allowing annual releases,” he remarks. “With abundant fresh tracks that it could be evergreen, so I’ve always been hopeful. It's entirely possible for it to continue for future fans.”

About the author

Gary Lamb

A seasoned business consultant with over a decade of experience in helping startups scale and thrive in dynamic markets.

Hatch Vault

Type to search articles.